Dig Doug game made in ~1000 compressed bytes for Pico-1k-JAM

This is based on my TweetTweetJam9 entry (a 500 character tilemap drawing demo).  That entry only drew the tilemap, and sprite locations (no game logic back then).



Features:

  • Enemy chase logic similar to original dig-dug game (bounce back and forth, but will follow character if a path is open)
  • "Pump" attack to inflate and destroy monsters
  • Respawn on player death
  • Destroying all monsters increments level, which respawns more monsters per level.
  • GameOver logic to reset game
  • Uses P8SCII for image drawing
  • Using map to track "dug" portions of the screen to control paths that monsters can move through.

Uses ~1000 compressed bytes in pico-8 to implement a basic arcade-like game (no external images or sound files allowed, everything is part of the code).

Comments

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(2 edits)

Nice job on the graphics and sound, and coming up with smart simplifications! The 97 seconds remaining submission is kind of the cherry on top. =) Was thinking about a demake of Dig-Dug or Frogger, and had made a little test, but my project took too much time for that. Glad to see somebody made one.